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	<title>Comments on: AoIR 2008 Presentation</title>
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	<description>Intellagirl&#039;s Geeky Thoughts and Ponderings</description>
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		<title>By: no teletracks emergency loans cash advancement paradise nevada</title>
		<link>http://ubernoggin.com/archives/354/comment-page-1#comment-4476</link>
		<dc:creator>no teletracks emergency loans cash advancement paradise nevada</dc:creator>
		<pubDate>Tue, 03 Feb 2009 21:20:49 +0000</pubDate>
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		<description>&lt;strong&gt;no teletracks emergency loans cash advancement paradise nevada...&lt;/strong&gt;

camps.brightest.Atlantica weight retracing....</description>
		<content:encoded><![CDATA[<p><strong>no teletracks emergency loans cash advancement paradise nevada&#8230;</strong></p>
<p>camps.brightest.Atlantica weight retracing&#8230;.</p>
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		<title>By: Barnes</title>
		<link>http://ubernoggin.com/archives/354/comment-page-1#comment-3955</link>
		<dc:creator>Barnes</dc:creator>
		<pubDate>Tue, 18 Nov 2008 00:33:27 +0000</pubDate>
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		<description>Dear Sarah,

i&#039;ll found your presentation while i was searching for more input for my term papers with title: Economical analyse of virtual worlds and possibilities of mobile services as a add on.

I&#039;m very interested in your approach and i wonder if it would be ok for you if i use your approach in my term paper with your reference.

The German Student</description>
		<content:encoded><![CDATA[<p>Dear Sarah,</p>
<p>i&#8217;ll found your presentation while i was searching for more input for my term papers with title: Economical analyse of virtual worlds and possibilities of mobile services as a add on.</p>
<p>I&#8217;m very interested in your approach and i wonder if it would be ok for you if i use your approach in my term paper with your reference.</p>
<p>The German Student</p>
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		<title>By: admin</title>
		<link>http://ubernoggin.com/archives/354/comment-page-1#comment-3863</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Mon, 10 Nov 2008 12:45:43 +0000</pubDate>
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		<description>Peter: Thanks for the comment! I think trade didn&#039;t bubble up as a factor because there were enough worlds with only simple economies (ie players sell things to merchants that they find etc). Trade is certainly an important factor in many worlds because it can be the only reason players interact. If I had decided to focus on 15 rather than 10 facets I think it would have been on the list.
The age-restrictions factor into the access facet. 
Sarah</description>
		<content:encoded><![CDATA[<p>Peter: Thanks for the comment! I think trade didn&#8217;t bubble up as a factor because there were enough worlds with only simple economies (ie players sell things to merchants that they find etc). Trade is certainly an important factor in many worlds because it can be the only reason players interact. If I had decided to focus on 15 rather than 10 facets I think it would have been on the list.<br />
The age-restrictions factor into the access facet.<br />
Sarah</p>
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		<title>By: Peter Quirk</title>
		<link>http://ubernoggin.com/archives/354/comment-page-1#comment-3858</link>
		<dc:creator>Peter Quirk</dc:creator>
		<pubDate>Mon, 10 Nov 2008 02:48:19 +0000</pubDate>
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		<description>I really enjoyed this analysis. I&#039;m surprised that trade or e-commerce didn&#039;t emerge as a facet, given that it is so central to the business models of so many worlds.

Another facet which determines the degree of socialization, the level of discourse, and the breadth of vision of the participants is whether the world is age-restricted. I don&#039;t think that Studio Wikitecture could have emerged on the teen grid.

-- Peter</description>
		<content:encoded><![CDATA[<p>I really enjoyed this analysis. I&#8217;m surprised that trade or e-commerce didn&#8217;t emerge as a facet, given that it is so central to the business models of so many worlds.</p>
<p>Another facet which determines the degree of socialization, the level of discourse, and the breadth of vision of the participants is whether the world is age-restricted. I don&#8217;t think that Studio Wikitecture could have emerged on the teen grid.</p>
<p>&#8211; Peter</p>
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