25 Nov 2008 @ 6:32 PM 
 

Faceted Classification of Virtual Worlds

 

Several people have asked to see the chapter from my dissertation that I referred to last week at ReLIVE 08 so I thought I’d post the draft HERE. Please note, though, that this is NOT a finished chapter. It’s still a working draft and has errors here and there, a few incomplete citations, missing charts, and some other work to be done. The full draft should be ready this spring.

I’m happy to share it but don’t think it’s all finished :-)

Tags Categories: Uncategorized Posted By: Intellagirl
Last Edit: 25 Nov 2008 @ 06 39 PM

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Responses to this post » (6 Total)

 
  1. amy says:

    Ranganathan AND Second Life?
    My worlds collide. I iz in heavenz.
    Can’t wait to read it.

  2. Kevin Aires says:

    Yey Intellagirl! Many thanks. :)

  3. Scarp Godenot says:

    Several of these definitions seem a bit skewed towards thinking of virtual 3d ‘worlds’ as mostly represented by the commercial gaming businesses. (as opposed to Second Life or OpenSim, where the worlds are ‘places’ and what people do there is massively variable and undefined.

    Trends I see indicate that the future of VR worlds will be more analogous to the real world in that most of your current categories will apply only to various PARTS of each ‘world’. That is, future VR in general will be far more diffuse (less specific).

    The way to look at the VR future, in my opinion, will be as ‘places’, being analogous to real cultures, differing in their possibilities by the enforcement of ‘laws’ representing those culture’s mores.

    Meaning that the study of future VR will be an using most likely using anthropological techniques and classifications.

  4. [...] It’s based on the facets I uncovered in my dissertation research that you can read more about HERE. There are many worlds that aren’t included because…well…I had to stop [...]

  5. Leo says:

    Very nice work Intellagirl! I’m going to have to reference you in my dissertation :)

  6. [...] Sarah Robbins (SL: Intellagirl Tully) (pictured at right), as part of her dissertation research, has noted 10 specific facets  that occur in the  70 virtual worlds that  she has studied over the past 18 months. She has published  her useful  chart of them here: http://spreadsheets.google.com/pub?key=pgKqGR6eOiPOKjMG9f856Sw For more info about the facets: http://ubernoggin.com/archives/383 [...]

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