



This is the first of a few posts I’m writing about gamification.
We’ve all played them but because of the wide variety of games it can be challenging to nail down just what makes a game a game. I think that there are three basic characteristics:
True gamification requires that all three characteristics be present. For example, if we think of Foursquare as a game (whether or not it’s a good one is up for debate) we can see that the goal is to acquire badges that earn the user reputation and a sense of accomplishment. Obstacles in Foursquare are the simple logistics of traveling to a location and taking the trouble of checking in using the application. Finally, some users may choose to compete with other users by taking away mayorship of a popular spot while others may challenge themselves to collect the badges that they see as fun or interesting.


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